AOVA Watch List

List of the most dangerous or abnormal experiments in the Zukunft Facility.

This report is here to tell you how to handle certain experiments in the facility without getting hurt, infected, or killed.

WARNING: DO NOT SHARE THIS REPORT WITH ANYONE WHO IS NOT A ZUKUNFT MEMBER

Updated accordingly (2021, 10M, 11D)

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Number 1: EXP-05

Experiment 05 is known as one of the most aggressive and dangerous experiments in the facility. 05 is a huge ghost that is known as “The Hunger Ghost”. The experiment is built of mass and flesh from their victims and has white bright eyes that are very sensitive to lightning. Although being named Hunger Ghost, 05 isn’t an actual ghost and cannot go through walls. However, he has strong night vision and can see almost anything. He is contained in the Hardcore Anomaly Lockdown Zone with several layers of metal and titanium to keep him contained. If he was to escape his containment, the facility is to go on lockdown.

Number 2: 13-1

Experiment 13-1 is a special type of mold that was accidentally invented in one of the labs in sector 4A. It was created using ingredients that were expected to make Petroleum jelly more effective. During the experiment we began to see the mold from the jelly grow and increase. 13-1 may seem like a harmless experiment, because it’s just mold but it’s way more dangerous than you’d expect. The mold has a reproduction system that is different from any other mold. The mold releases a deadly gas everytime it reproduces and matches in with the color of what it grows on to disguise itself. The mold can only grow when no humans are near it. Contact with the mold in basically any form will cause immediate cardiac arrest, to handle it it’s recommended to wear a full hazmat suit, don’t deal with the mold by hand (even with gloves), the mold may only be dealt by a professional hazmat team.

Number 3: EXP 01-5

EXP 01-5 is an instance of EXP 01 created by an 11 year old that turned out to be one of the most dangerous instances of EXP 01 as of right now. The instance is a character that was drawn onto EXP 01 by the 11 year old during a testing session. Several personnel died after encountering the subject.

Number 4: EXP 15

EXP 15 are several instances of small coffee packets that you usually have at hotel rooms. These packages were discovered abandoned at a storage locker assumed to have been there for around a decade. The packets contain around 2g of coffee grinds of Nescafe Gold and are not advised to be consumed by any clearance. The coffee seems to have been affected in a sentient way. Upon consuming a cup of this coffee, nothing much will happen until around 2 minutes after. You will have no memory of drinking from the cup and the cup will refill. This may seem like a dream, however soon enough you will start experiencing problems, and by the time you drink from the cup, it’s already over.

Number 5: EXP-U

EXP-U used to be a normal test subject of the facility that was involved with the “Gacha Experiment”. The experiment was run to see how dangerous the “Gachas” actually are and to see how we could avoid them. During the experiment EXP-U said he had started seeing things and that everything started turning dark and that he could see demons. Eventually he found out how to access a place he wasn’t supposed to get into. We had warned him that he would be terminated if we didn’t stop where he was. In that facility he had interacted with some other anomalies which caused him to transform into one of the most dangerous EXP’s of all time. He now leads an apparent hate group against Zukunft and is planning to raid 32+ of our facilities, and how he won’t stop until Zukunft is shut down. All of this has been gathered from a recent interview with him from a private Zukunft employee.

Number 6: EXP 11

11 was a instance from an experiment that we call the “Zukunft Schlafexperiment”. This was run how they did the “Russian Sleep Experiment” but with more hardcore and stronger methods. We used experiments like EXP-17 to keep them awake, drugs, made them work out and had them be in an endless loop of terror so they wouldn’t tire out. The first couple of days went well, everyone was okay and kind of doing their own things. Eventually corrosion could be seen appearing on the walls and the humans. We sent in a janitor to clean and check up on them. However when we closed the lock they began eating and mauling the janitor to death. We had to shoot one of them in the experiment to stop it but the janitor was too far gone. They were by then monitored 24/7 by security guards, and when we go to clean 2 guards have to follow in the room. Eventually, one of the test subjects had drank over 100 cups of EXP-17, and had went crazy from all the torture. He began solidifying and killed 2 of the subjects involved. When we went to the containment zone, he was already gone. When we found EXP 11 he stood completely still and we had a chance to contain him. He can only move around 3 miles after around a 15 minute cooldown. We have no idea why but he just does. You should be safe if he is on cooldown or if he doesn’t know you are near him. However, if you encounter him and his cooldown is running out you might be screwed.

Number 7: EXP 101

EXP 101 is a multiverse that was detected with our systems and satellites. We do not have access to this multiverse but we know it exists and are making several attempts to communicate with anyone inside the multiverse. We have worked really hard to communicate with just one single person inside the multiverse and have found evidence that there is actual evolving life on the multiverse’s planet. One of our recordings and the only message we have actually received from them is a deep dark voice that keeps saying “Fuzion for all, Fuzion forever”. We believe this multiverse could have something to do with God, however there are many conspiracy theories surrounding this. We will be researching until we find something new and eventually reach out to this unknown presence once again. However, we consider this dangerous and a threat due to how fast the humans in this multiverse have been evolving and how they are getting smarter and smarter. We believe they are trying to communicate with other universes just like us, and if they find out about our universe we are afraid they will want to destroy us all. As of right now research on the multiverse is banned from any classifications to protect our identity and make sure we aren’t detected by them. This will remain on the watch list however and will make attempts at communications once we are more reinforced.

Number 8: EXP 89

89 are several instances of a weapon classed anomaly, constructed out of an abnormal batch of Gallium. The instances of 89 can change it’s properties into any firearm or sword you name to it. The weapons will be fully functional. The batch was originally made by a factory and sold to Zukunft to be used for a special type of containment chamber however, the batch had been affected likely by some kind of possession anomaly inside of the facility causing 089 to exist. This anomaly could’ve been active for a long period of time as we only discovered this anomaly while building the containment cell and while one batch of gallium was being carried it transformed into an AR-15 model while having a conversation over which gun was the best. The containment cell had to be deconstructed and rebuilt due to this anomaly and 89 is now being contained within Site 23 in the medium containment zone. The object is only to be used by level 3 clearance levels.

Number 9: EXP 03

03 may seem like a normal, ordinary cat. However, the cat is way more dangerous than it seems. The cat was originally just a pet in the facility because, well, it was extremely cute. The cat was found wandering around our facility during a regular Anomaly Control Force (ACF) patrol. The cat was allowed to wander around anywhere inside the Normalized Anomaly Containment Zone. However, the cat turned out to have gained a sense of power that allowed the cat to communicate to other anomalies in the facility unlike any other anomaly that we have contained before. The anomalies had told them they wanted vengeance, and escape to the cat. The cat now roams and hides around the facility and kills personnel and takes their stuff. Alot claim the cat is too hard to resist and you are basically forced to go to it when you spot it which gives the cat it’s next victim. The cat had 14 anomalies get out of their containment however they were all eventually captured once again. The cat is still missing and we don’t know where it hides or roams.

Number 10: EXP 02

02 is a huge, buff and muscular humanoid that resembles something right out of a video game. The humanoid is made of flesh and metal and it’s whole body has self healing properties and will heal the body no matter what. This anomaly cannot be contained or controlled using standard containment methods. It’s containment cell consists of several kilograms of Gallium and the walls are constructed of a titanium maze with gallium between the walls. Since 02 has to look for a wall that could be easily destroyed it will sense through them. However, the wall is way too complicated for him since it is a maze. There is also no door to his containment cell. The objective this experiment has is to kill anyone he is commanded to kill. He has no limits and will reach his objective to kill anyone that he is tasked to kill. This experiment is kept within the HACZ, guarded with several SACQ operators and is not to be approached by any classification under 5.

Number 11: The ZRS

The ZRS isn’t essentially an experiment, but they are dangerous. The ZRS is a task force made to rebel against Zukunft shortly after Facility-32a was created after the breach. The force is suspected to have been created and led by EXP-U after his escape from Facility 13c to shutdown Zukunft and have all the test subjects escape. The ZRS are armed with Lewis machine guns, remington 800’s and a shield. They carry strong kevlar vests with ballistic helmets and gas masks. They have done raids before on other facilities and have sometimes been successful. We think they are trying to raid our most controlled and secured facility currently known as 13c, the same one EXP-U escaped from. Percussions are to be taken in the facilities, specifically 13c. And we must somehow find a way to kill EXP-U forever to stop the ZRS permanently.

Number 12: EXP 59

EXP 59 is a gun manufactured in Sweden from a private weapons manufacturer called “Sightarmy”. It’s an automatic tactical rifle and is described as “having aimbot in real life”. 5 models of this weapon were created and all work exactly the same. 2 of these models are stored within the facility and the rest are owned by the dealer. It looks like a regular weapon however on it’s side it has a button that is labeled as “Fusk Sikte” and when pressed it will aim at the nearest humanoid around and open fire. There’s no telling how this mechanic works since the inside of the gun doesn’t have anything that would allow this to happen, not even a sensor. We have gotten experts and none of them can figure out how these models work. The weapon dealer also refuses how the guns work and have rejected offers to give us the blueprints to these weapons. We have however figured out that this function won’t work while an ECM jammer is activated. We also have reason to believe this manufacturer has made weapons for the ZRS as his trademark could be seen on the firearms the ZRS carries. Sadly we do not have contact with him as he has moved back to Snweden after our deal was complete. EXP 59 is classified to only level 4 personnel members and is stored within storage in NACZ.